Research areas -
  • Character animation and motion perception
  • Human face analysis and acquisition
  • Data visualization
  • Gaze sensing and eye tracking
  • AI/RL/Motion planning
  • Computational design and fabrication
  • Physics based simulation
  • Human Computer Interfaces
  • Realistic appearances and modeling

Equipment:
  • Vicon Optical motion capture
  • OptiTrack motion capture system
  • 2,000 Hz EyeLink binocular eye tracker
  • Nexus and Tracker software
  • CyberGloves
  • Oculus Rift/ Vive HMDs, VR trackers
  • Leap Motion Sensors
  • Light/Photogrammetry Stage
  • Turtlebots 2