The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games


Zucker Family Graduate Education Center,
N. Charleston, South Carolina, USA


October 16-18, 2020
(Virtual Meeting)

Important Dates

Paper Submission: August 21, 2020
Paper Notification: September 22, 2020
Camera Ready: October 9, 2020

Welcome to MIG 2020!

Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Motion is currently studied in many different research areas, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.

The goal of the Motion, Interaction and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.


Paper and poster submission information

Important Deadlines (anywhere on earth)

  • Paper submission: August 3rd August 21th, 2020
  • Paper notification: September 22nd, 2020
  • Poster submission: September 28th, 2020
  • Poster notification: October 5th, 2020
  • Papers/posters camera-ready version: October 9th, 2020

Call for Papers/Posters

We invite work on a broad range of topics, including but not limited to:

  • Animation systems
  • Behavioral animation
  • Character animation
  • Clothes, skin and hair
  • Crowd simulation
  • Deformable models
  • Facial animation
  • Game interaction and player experience
  • Game technology
  • Gesture recognition
  • Group and crowd behavior
  • Human motion analysis
  • Interaction in virtual and augmented reality
  • Interactive storytelling in games
  • Machine learning techniques for animation
  • Motion capture & retargeting
  • Motion control
  • Motion in performing arts
  • Motion in sports
  • Motion rehabilitation systems
  • Multimodal interaction: haptics, sound, etc.
  • Navigation & path planning
  • Particle systems
  • Physics-based animation
  • Real-time fluids
  • Virtual humans

We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. Each submission should be 6-10 pages in length. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members.

This year, there will be two paper tracks: i) short papers (up to 6 pages), and ii) long papers (up to 10 pages). During the review process, a long paper will have the option of being accepted as a long paper or a short paper, but a short paper will only have the option of being accepted as a short one.

All accepted papers will be presented during sessions at the conference. The papers will be archived in the ACM Digital Libraries with their own DOIs. In this year, authors of selected best papers will be referred to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.78) and the Computers & Graphics journal (C&G, Impact Factor: 1.302).

We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper. Posters will not appear in the official MIG proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.

Submission Instructions

Papers should be anonymized for double-blind reviewing. Posters will be reviewed single-blind, so author information may be included.

All papers should be submitted electronically using EasyChair:

For poster submission, please send a 1-2 page abstract by an email as an attachment to You can use any paper format, though the MIG paper format is recommended.

Supplementary Material

Due to the nature of the conference, we strongly encourage authors to submit supplementary materials (such as videos) with the size up to 200MB. They may be submitted electronically and will be made available to reviewers. For Video, we advise QuickTime MPEG-4 or DivX Version 6, and for still images, we advise JPG or PNG. If you use another format, you are not guaranteed that reviewers will view them. It is also allowed to have an appendix as supplementary material. These materials will accompany the final paper in the ACM Digital Library.

ACM Formatting

All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf). Latex template can be found here.


At least one author of each accepted paper must be registered for the conference. The author registration fee is $100. Attending the conference is free of charge for all other attendees.


Conference Chairs

Victor Zordan, Clemson University
Ioannis Karamouzas, Clemson University

Program Chairs

Stephen J. Guy, University of Minnesota
Shinjiro Sueda, Texas A&M University

International Programme Committee

Adam Bargteil
Ari Shapiro
University of Southern California
Ben Jones
University of Utah
Brandon Haworth
University of Victoria
Caroline Larboulette
Université de Bretagne
Claudia Esteves
Universidad de Guanajuato
Damien Rohmer
Ecole Polytechnique
Dan Casas
Universidad Rey Juan Carlos
Daniel Holden
Ubisoft Montreal
David Levin
University of Toronto
Edmond S.L. Ho
Northumbria University
Eitan Grinspun
University of Toronto
Eric Patterson
Clemson University
Franck Multon
Université Rennes
Guillaume Cordonnier
ETH Zurich
He Wang
University of Leeds
Hubert P.H. Shum
Northumbria University
James Gain
University of Cape Town
Julio Godoy
Universidad de Concepción
Jungdam Won
Seoul National University
Karan Singh
University of Toronto
Kenny Erleben
University of Copenhagen
Libin Liu
DeepMotion Inc.
Ludovic Hoyet
Marc Christie
Marcelo Kallmann
UC Merced
Matthias Müller
Matthias Teschner
University of Freiburg
Maud Marchal
INRIA Rennes
Michael Neff
UC Irvine
Mikhail Bessmeltsev
University of Montreal
Nathan Sturtevant
University of Alberta
Nick Sohre
University of Minnesota
Nuria Pelechano
Universitat Politecnica de Catalunya
Panayiotis Charalambous
University of Cyprus
Paul Kry
McGill University
Petros Faloutsos
York University
Rachel McDonnell
Trinity College Dublin
Rahul Narain
Indian Institute of Technology Delhi
Ronan Boulic
Sheldon Andrews
École de technologie supérieure
Simon Clavet
Ubisoft Montreal
Soraia Raupp Musse
Steve Tonneau
University of Edinburgh
Sven Koenig
University of Southern California
Sylvie Gibet
University of Bretagne Sud
Tamar Shinar
UC Riverside
Tiberiu Popa
Concordia University
Vinicius Da Costa De Azevedo
ETH Zurich
Wouter van Toll
Yiorgos Chrysanthou
University of Cyprus
Zhigang Deng
University of Houston


Norm Badler

My Lifelong Quest to Control Virtual People

Chad Jenkins

Semantic Robot Programming: Making the World a Better Place

Nuttapong Chentanez

Physics Simulation, Deep Learning and the In-betweens

Aaron Hertzmann

Can Computers Create Art?

Amy LaViers

Hammers, Paintbrushes, Robots, and Glitter: Embracing Duality in Movement Design
and Creating New Tools for Expression with Artist-Engineer Teams




Venue location and gallery

ACM/SIGGRAPH MIG2020 will be hosted at Zucker Family Graduate Education Center, N. Charleston, South Carolina