Zucker Family Graduate Education Center,
N. Charleston, South Carolina, USA
October 16-18, 2020
Paper Submission: August 21, 2020
Paper Notification: September 22, 2020
Camera Ready: October 9, 2020
Welcome to MIG 2020!
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Motion is currently studied in many different research areas, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area.
The goal of the Motion, Interaction and Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to interactive systems and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
Paper and poster submission information
Important Deadlines (anywhere on earth)
- Paper submission:
August 3rdAugust 21th, 2020
- Paper notification: September 22nd, 2020
- Poster submission: September 28th, 2020
- Poster notification: October 5th, 2020
- Papers/posters camera-ready version: October 9th, 2020
Call for Papers/Posters
We invite work on a broad range of topics, including but not limited to:
- Animation systems
- Behavioral animation
- Character animation
- Clothes, skin and hair
- Crowd simulation
- Deformable models
- Facial animation
- Game interaction and player experience
- Game technology
- Gesture recognition
- Group and crowd behavior
- Human motion analysis
- Interaction in virtual and augmented reality
- Interactive storytelling in games
- Machine learning techniques for animation
- Motion capture & retargeting
- Motion control
- Motion in performing arts
- Motion in sports
- Motion rehabilitation systems
- Multimodal interaction: haptics, sound, etc.
- Navigation & path planning
- Particle systems
- Physics-based animation
- Real-time fluids
- Virtual humans
We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. Each submission should be 6-10 pages in length. The review process will be double-blind, which means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members.
This year, there will be two paper tracks: i) short papers (up to 6 pages), and ii) long papers (up to 10 pages). During the review process, a long paper will have the option of being accepted as a long paper or a short paper, but a short paper will only have the option of being accepted as a short one.
All accepted papers will be presented during sessions at the conference. The papers will be archived in the ACM Digital Libraries with their own DOIs. In this year, authors of selected best papers will be referred to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG, Impact Factor 3.78) and the Computers & Graphics journal (C&G, Impact Factor: 1.302).
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper. Posters will not appear in the official MIG proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.
Papers should be anonymized for double-blind reviewing. Posters will be reviewed single-blind, so author information may be included.
All papers should be submitted electronically using EasyChair: https://easychair.org/conferences/?conf=mig2020
For poster submission, please send a 1-2 page abstract by an email as an attachment to firstname.lastname@example.org. You can use any paper format, though the MIG paper format is recommended.
Due to the nature of the conference, we strongly encourage authors to submit supplementary materials (such as videos) with the size up to 200MB. They may be submitted electronically and will be made available to reviewers. For Video, we advise QuickTime MPEG-4 or DivX Version 6, and for still images, we advise JPG or PNG. If you use another format, you are not guaranteed that reviewers will view them. It is also allowed to have an appendix as supplementary material. These materials will accompany the final paper in the ACM Digital Library.
All submissions should be formatted using the SIGGRAPH formatting guidelines (sigconf). Latex template can be found here.
At least one author of each accepted paper must be registered for the conference. The author registration fee is $100. Attending the conference is free of charge for all other attendees.
International Programme Committee
My Lifelong Quest to Control Virtual People
Semantic Robot Programming: Making the World a Better Place
Physics Simulation, Deep Learning and the In-betweens
Can Computers Create Art?
Hammers, Paintbrushes, Robots, and Glitter: Embracing Duality in Movement Design
and Creating New Tools for Expression with Artist-Engineer Teams
Venue location and gallery