News

November 2021: Paper titled "Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual Reality" (by Guo Freeman, Samaneh Zamanifard, Divine Maloney, and Dane Acena) is accepted at CSCW! It will be published in Proc. ACM on Human-Computer Interaction, CSCW.

November 2021: Dr. Freeman will serve as Papers Chair for ACM CHI PLAY 2022!

November 2021: Lab member Divine Maloney successfully defended his PhD dissertation titled "A Youthful Metaverse: Designing Safe, Equitable, and Emotionally Fulfilling Social Virtual Reality Spaces for Younger Users"! Congratulations Dr. Divine!

November 2021: Two papers are accepted at The 2022 ACM Conference on Human Factors in Computing Systems (CHI'22)! Only 12.5% out of 2,597 submissions are directly accepted! One paper is titled "(Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality" (by Guo Freeman, Divine Maloney, Dane Acena, and Catherine Barwulor). The other is titled "Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR" (by Philipp Sykownik, Divine Maloney, Guo Freeman, and Maic Masuch). Look forward to CHI 2022!

September 2021: Paper titled "To Tag or Not To Tag: The Interplay of the Twitch Tag System and LGBTQIA+ Visibility in Live Streaming" (by Jeremy Lopez and Guo Freeman) is accepted at The 2022 Hawaii International Conference on System Sciences (HICSS 2022).

September 2021: Two papers are accepted at the ACM GROUP 2022! They will be published as journal articles in the Proc. ACM on Human-Computer Interaction, GROUP. One paper is titled "Working Together Apart through Embodiment: Engaging in Everyday Collaborative Activities in Social Virtual Reality" (by Guo Freeman, Dane Acena, Nathan McNeese, and Kelsea Schulenberg). And the other is titled "Let's Think Together! Assessing Shared Mental Models, Performance, and Trust in Human-Agent Teams" (by Beau Schelble, Chris Flathmann, Nathan McNeese, Guo Freeman, and Rohit Mallick).

August 2021: Dr. Freeman receives an NSF HCC Small grant as the sole PI to study how we can design social VR to prevent new forms of online harassment. See this link.

July 2021: Journal paper titled "Gaming as Family Time: Digital Game Coplay in Modern Parent-Child Relationships" (by Geoff Music, Guo Freeman, and Nathan McNeese) is accepted at the Proc. ACM Hum.-Comput. Interact. 5, CHIPLAY.

July 2021: Journal paper titled "The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments" (by Lingyuan Li, Guo Freeman, and Donghee Yvette Wohn) is published at Telematics and Informatics.

June 2021: Divine Maloney finished an awesome internship at the Facebook Reality Lab!

June 2021: Lingyuan Li did a great job as the Student Volunteer Chair at the ACM IMX 2021!

March 2021: Full paper titled "Stay Connected in An Immersive World: Why Teenagers Engage in Social Virtual Reality" (by Divine Maloney, Guo Freeman, and Andrew Robb) is accepted at The 2021 ACM Interaction Design and Children (IDC) Conference.

March 2021: Full paper titled "Hugging from A Distance: Building Interpersonal Relationships in Social Virtual Reality" (by Guo Freeman and Dane Acena) is accepted at The 2021 ACM International Conference on Interactive Media Experiences (IMX, previously TVX).

February 2021: One paper is accepted at CHI 2021 as a Late Breaking Work! It is titled ""In My Safe Space": Social Support for LGBTQ Users in Social Virtual Reality" (by Dane Acena and Guo Freeman).

February 2021: One paper is accepted at IEEE VR 2021 as a workshop paper! It is titled "Social Virtual Reality: Ethical Considerations and Future Directions for An Emerging Research Space" (by Divine Maloney, Guo Freeman, and Andrew Robb).

December 2020: Two papers are accepted at CSCW 2021! One is titled "A Tale of Creativity and Struggles: Team Practices for Bottom-Up Innovation in Virtual Game Jams" (by Guo Freeman and Nathan McNeese) and the other is titled "Leveling Up Teamwork in Esports: Understanding Team Cognition in a Dynamic Virtual Environment" (by Geoff Music, Rui Zhang, Nathan McNeese, Guo Freeman, and Anurata Hridi).

October 2020: CSCW paper titled "Mitigating Exploitation: Indie Game Developers' Reconfigurations of Labor in Technology" has won a Best Paper Honorable Mention award at CSCW 2020 (Top 5%)! See this link.

September 2020: Two full papers are accepted at the 2021 Hawaii International Conference on System Sciences (HICSS 2021)! One is titled "Money vs. Social Life: Why People Choose Not to Use Facebook Messenger Payment" (by Lingyuan Li and Guo Freeman). The other is titled "Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams" (by Lingyuan Li, Divine Maloney, and Guo Freeman).

August 2020: Paper titled "Anonymity vs Familiarity: Self-Disclosure and Privacy in Social Virtual Reality" (by Divine Maloney, Samaneh Zamanifard, and Guo Freeman) is accepted at The 2020 ACM Symposium on Virtual Reality Software and Technology (VRST 2020) (acceptance rate: 26.5%).

August 2020: Paper titled "Streaming Your Identity: Navigating the Presentation of Gender and Sexuality through Live Streaming" (by Guo Freeman and Donghee Yvette Wohn) is accepted by Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices.

August 2020: Two papers are accepted at CSCW 2020 June cycle! They will be published as journal articles in Proc. ACM Hum.-Comput. Interact. CSCW. One is titled "Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality" (by Guo Freeman and Divine Maloney); and the other is titled ""An Ideal Human": Expectations of AI Teammates in Human-AI Teaming (by Rui Zhang, Nathan McNeese, Guo Freeman, and Geoff Musick).

July 2020: Paper titled "Breakups on Social Media: Social Behaviors and Dilemmas" (by Rui Zhang, Guo Freeman, and Nathan McNeese) is accepted at CSCW 2020 as a Late Breaking Work.

July 2020: Two papers are accepted at CSCW 2020 January cycle! They will be published as journal articles in Proc. ACM Hum.-Comput. Interact. CSCW. One is titled "Spontaneous, Yet Studious: Esports Commentators' Live Performance and Self-Presentation Practices" (by Lingyuan Li, Jirassaya Uttarapong, Guo Freeman, and Donghee Yvette Wohn); and the other is titled ""Talking without A Voice": Understanding Non-verbal Communication in Social Virtual Reality" (by Divine Maloney, Guo Freeman, and Donghee Yvette Wohn).

July 2020: Three full papers are accepted at CHI PLAY '20: The 2020 annual symposium on Computer-Human Interaction in Play (Acceptance rate: 29.3%)! The three papers are: "Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users" (by Divine Maloney and Guo Freeman); "A Virtual Space for All: Exploring Children's Experience in Social Virtual Reality" (by Divine Maloney, Guo Freeman, and Andrew Robb); and "Power in Skin: The Interplay of Self-presentation, Tactical Play, and Spending in Fortnite" (by Lingyuan Li, Guo Freeman, and Donghee Yvette Wohn).

Mar. 2020: Paper titled "Audience Management Practices of Live Streamers on Twitch" is accepted at the 2020 ACM International Conference on Interactive Media Experiences (IMX, previously TVX).

Mar. 2020: Paper titled "Mitigating Exploitation: Indie Game Developers' Reconfigurations of Labor in Technology" is accepted at CSCW 2020 January cycle and will be publised as a journal article in the Proc. ACM on Human-Computer Interaction, CSCW.

Feb. 2020: Paper titled "It Is Complicated: Interacting with Children in Social Virtual Reality" is accepted at the IEEE 6th Workshop on Everyday Virtual Reality (WEVR).

Feb. 2020: Paper titled "My Body, My Avatar: How People Perceive Their Avatars in Social Virtual Reality" is accepted at The 2020 ACM Conference on Human Factors in Computing Systems (CHI'20) Late Breaking Work.

Jan. 2020: Advised by CUGAME Lab director Dr. Guo Freeman, a team of SoC students has been selected as one of the five finalist for the ACM CHI Conference on Human Factors in Computing Systems 2020 student game design competition (the Innovative Interfaces category). The team members are: Alex Adkins (HCC PhD student), Kristopher Kohm (HCC PhD stuent), Rui Zhang (HCC PhD student), and Nicholas Gustafson (CS undergrad) and the game/paper is titled: "Lost in Spaze: An Audio Maze Game for the Visually Impaired."

Jan. 2020: Lab member Samaneh Zamanifard has been awarded a Facebook PhD fellowship for 2020-2022 with the AR/VR ethics and privacy team. (https://newsstand.clemson.edu/facebook-fellowships-fund-ph-d-research-in-school-of-computing/)