* Mentored Student
Schulenberg, K.*, Li, L.*, Freeman, G., & McNeese, N. (2023). Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality. The 2023 ACM Conference on Human Factors in Computing Systems (CHI'23).
Li, L.*, Freeman, G., Schulenberg, K.*, & Acena, D.* (2023). "We Cried on Each Other's Shoulders": How LGBTQ+ Individuals Experience Social Support in Social Virtual Reality. The 2023 ACM Conference on Human Factors in Computing Systems (CHI'23).
Zamanifard, S.* & Freeman, G. (2023). A Surprise Birthday Party in VR: Leveraging Social Virtual Reality to Maintain Existing Close Ties Over Distance. iConference 2023. Acceptance rate: 35%.
Zheng, Q.*, Xu, S.*, Wang, L.*, Tang, Y.*, Salvi, R.*, Freeman, G., & Huang, Y. (2023). Understanding Safety Risks and Safety Design in Social VR Environments. In Proceedings of the ACM on Human Computer Interaction (PACM HCI), CSCW.
Freeman, G., & Acena, D*. (2022). "Acting Out" Queer Identity: The Embodied Visibility in Social Virtual Reality. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 263 (November 2022), 32 pages. https://doi.org/ 10.1145/3555153
Freeman, G.#, Maloney, D.*#, Acena, D.*, & Barwulor, C.* (2022). (Re)discovering the Physical Body Online: Strategies and Challenges to Approach Non-Cisgender Identity in Social Virtual Reality. The 2022 ACM Conference on Human Factors in Computing Systems (CHI'22) (#: co-first authors who made equal contribution). [Best Paper Honorable Mention Award: Top 5%]
Sykownik, P.*, Maloney, D.*, Freeman, G., & Masuch, M. (2022). Something Personal from the Metaverse: Goals, Topics, and Contextual Factors of Self-Disclosure in Commercial Social VR. The 2022 ACM Conference on Human Factors in Computing Systems (CHI'22).
Freeman, G., Zamanifard, S.*, Maloney, D.*, & Acena, D.* (2022). Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual Reality. Proc. ACM on Human-Computer Interaction, CSCW.
Freeman, G., Acena, D.*, McNeese, N.J., & Schulenberg, K*. (2022). Working Together Apart through Embodiment: Engaging in Everyday Collaborative Activities in Social Virtual Reality. Proc. ACM on Human-Computer Interaction, GROUP. [Best Paper Honorable Mention Award: Top 5%]
Freeman, G. , Li, L.*, McNeese, N., & Schulenberg, K.* (2023). Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production. The 2023 ACM Conference on Human Factors in Computing Systems (CHI'23).
Li, L.*, Freeman, G., & McNeese, N. (2022). Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 282 (November 2022), 28 pages. https://doi.org/10.1145/3555173
Lopez, J.* & Freeman, G. (2022). To Tag or Not To Tag: The Interplay of the Twitch Tag System and LGBTQIA+ Visibility in Live Streaming. The 2022 Hawaii International Conference on System Sciences (HICSS 2022).
Freeman, G., & McNeese, N. (2021). A Tale of Creativity and Struggles: Team Practices for Bottom-Up Innovation in Virtual Game Jams. Proc. ACM Hum.-Comput. Interact, 5, CSCW1, Article 76 (April 2021), 27 pages. https://doi.org/10.1145/3449150
Li, L.*, Maloney, D.*, & Freeman, G. (2021). Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams. The 2021 Hawaii International Conference on System Sciences (HICSS 2021), pp. 2824-2833.
Freeman, G. & Wohn, D.Y. (In press). Streaming Your Identity: Navigating the Presentation of Gender and Sexuality through Live Streaming. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices.
Schulenberg, K.*, Hauptman, A.*, Schlesener, E.*, Watkins, H.*, & Freeman, G. (2023). "I Felt Like I Wasn't Really Meant to be There'': Understanding Women's Perceptions of Gender in Approaching AI Design & Development. The 2023 Hawaii International Conference on System Sciences (HICSS 2023). [Best Paper Nomination Award]
Freeman, G., Wu, K.*, Nower, N.*, & Wohn, D.Y. (2022). Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases. Proc. ACM Hum.-Comput. Interact. 6, CHI PLAY, Article 247 (October 2022), 24 pages. https://doi.org/10.1145/3549510 [Best Paper Honorable Mention Award: Top 5%]
Musick, G.*, Freeman, G., & McNeese, N.J. (2021). Gaming as Family Time: Digital Game Coplay in Modern Parent-Child Relationships. Proc. ACM Hum.-Comput. Interact. 5, CHIPLAY, Article 251 (September 2021), 25 pages. https://doi.org/10.1145/3474678.
Li, L.*, Freeman, G., & Wohn, D. Y. (2021). The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments. Telematics and Informatics, vol.63, https://doi.org/10.1016/j.tele.2021.101671
Musick, G.*, Zhang, R.*, McNeese, N., Freeman, G., & Hridi, A*. (2021). Leveling Up Teamwork in Esports: Understanding Team Cognition in a Dynamic Virtual Environment. Proc. ACM Hum.-Comput. Interact., 5, CSCW1, Article 49 (April 2021), 30 pages. https://doi.org/10.1145/3449123
Li, L.*, & Freeman, G. (2021). Money vs. Social Life: Why People Choose Not to Use Facebook Messenger Payment. The 2021 Hawaii International Conference on System Sciences (HICSS 2021), pp. 4466-4475.