Publications

* Mentored Student

Generative AI and Creativity
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Panchanadikar, R.*, Hu, Y.* & Freeman, G. (2026). A Dual Role Collision: How Generative AI's Intertwining Productivity Support and Social Support Reshape Indie Game Developers' Creative Work. In Proceedings of the 2026 ACM Conference on Fairness, Accountability, and Transparency (FAccT '26').


Panchanadikar, R.* & Freeman, G. (2026). A Potential Teammate?: Understanding How Indie Game Developers Approach Generative AI's Involvement in Their SmallScale Creative Teamwork. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26). ACM, New York, NY, USA, 15 pages.


Hu, Y.* & Freeman, G. (2026). Beyond a Conventional Chatbot: How AI Streamers Transcend Live Streaming Experiences from Viewers' Perspectives. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26), ACM, New York, NY, USA, 18 pages.


Hu, Y., Panchanadikar, R*, & Freeman, G. (2025). Beyond Traditional Gaming: Understanding How Social VR Streaming Creates New Forms of Play. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 15-22).


Hu, Y.*, Freeman, G., & Panchanadikar, R.* (2025). "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR. The 2025 ACM Conference on Human Factors in Computing Systems (CHI'25). Acceptance rate: 23%


Redesigning Democratized Technology
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Freeman, G. , Li, L.*, McNeese, N., & Schulenberg, K.* (2023). Understanding and Mitigating Challenges for Non-Profit Driven Indie Game Development to Innovate Game Production. The 2023 ACM Conference on Human Factors in Computing Systems (CHI'23).


Li, L.*, Freeman, G., & McNeese, N. (2022). Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 282 (November 2022), 28 pages. https://doi.org/10.1145/3555173


Lopez, J.* & Freeman, G. (2022). To Tag or Not To Tag: The Interplay of the Twitch Tag System and LGBTQIA+ Visibility in Live Streaming. The 2022 Hawaii International Conference on System Sciences (HICSS 2022).


Freeman, G., & McNeese, N. (2021). A Tale of Creativity and Struggles: Team Practices for Bottom-Up Innovation in Virtual Game Jams. Proc. ACM Hum.-Comput. Interact, 5, CSCW1, Article 76 (April 2021), 27 pages. https://doi.org/10.1145/3449150


Games, Social Media, Live Streaming, & AI
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Panchanadikar, R.*, Hu, Y. *#, Guo, K. *#, Hall, A. L.*, Hu, H., Vishwamitra, N., & Freeman, G. (2026). Beyond Age-Based Restrictions: Rethinking Children's Online Safety Through Comparing Parent-Child Perspectives of Risks in User-Generated Content Games. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26). ACM, New York, NY, USA, 18 pages.


Duan, W., Freeman, G., & McNeese, N. (2026). Beyond a Neutral Tool or Teammate: Envisioning AI Interventions for Women's Equity in Male-Dominated Teams. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems (CHI '26), ACM, New York, NY, USA.


Li, L.#, Wang, G.#, & Freeman, G. (2025). "It's about Research. It's Not about Language": Understanding and Designing for Mitigating Non-Native EnglishSpeaking Presenters' Challenges in Live Q&A Sessions at Academic Conferences. The 2025 ACM Conference on Human Factors in Computing Systems (CHI'25). (#: Equal contributions) Acceptance rate: 23%