Publications

* Mentored Student

Redesigning Democratized Technology
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Li, L.*, Freeman, G., & McNeese, N. (2022). Channeling End-User Creativity: Leveraging Live Streaming for Distributed Collaboration in Indie Game Development. Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 282 (November 2022), 28 pages. https://doi.org/10.1145/3555173


Lopez, J.* & Freeman, G. (In press). To Tag or Not To Tag: The Interplay of the Twitch Tag System and LGBTQIA+ Visibility in Live Streaming. The 2022 Hawaii International Conference on System Sciences (HICSS 2022).


Freeman, G., & McNeese, N. (2021). A Tale of Creativity and Struggles: Team Practices for Bottom-Up Innovation in Virtual Game Jams. Proc. ACM Hum.-Comput. Interact, 5, CSCW1, Article 76 (April 2021), 27 pages. https://doi.org/10.1145/3449150


Li, L.*, Maloney, D.*, & Freeman, G. (2021). Collaboration, Dedication, and Social Pressure: A Comparative Analysis of Virtual and Face-to-Face Game Jams. The 2021 Hawaii International Conference on System Sciences (HICSS 2021), pp. 2824-2833.


Freeman, G. & Wohn, D.Y. (In press). Streaming Your Identity: Navigating the Presentation of Gender and Sexuality through Live Streaming. Computer Supported Cooperative Work (CSCW): The Journal of Collaborative Computing and Work Practices.


Games, Social Media, & Live Streaming
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Freeman, G., Wu, K.*, Nower, N.*, & Wohn, D.Y. (2022). Pay to Win or Pay to Cheat: How Players of Competitive Online Games Perceive Fairness of In-Game Purchases. Proc. ACM Hum.-Comput. Interact. 6, CHI PLAY, Article 247 (October 2022), 24 pages. https://doi.org/10.1145/3549510


Musick, G.*, Freeman, G., & McNeese, N.J. (2021). Gaming as Family Time: Digital Game Coplay in Modern Parent-Child Relationships. Proc. ACM Hum.-Comput. Interact. 5, CHIPLAY, Article 251 (September 2021), 25 pages. https://doi.org/10.1145/3474678.


Li, L.*, Freeman, G., & Wohn, D. Y. (2021). The Interplay of Financial Exchanges and Offline Interpersonal Relationships through Digital Peer-to-Peer Payments. Telematics and Informatics, vol.63, https://doi.org/10.1016/j.tele.2021.101671


Musick, G.*, Zhang, R.*, McNeese, N., Freeman, G., & Hridi, A*. (2021). Leveling Up Teamwork in Esports: Understanding Team Cognition in a Dynamic Virtual Environment. Proc. ACM Hum.-Comput. Interact., 5, CSCW1, Article 49 (April 2021), 30 pages. https://doi.org/10.1145/3449123


Li, L.*, & Freeman, G. (2021). Money vs. Social Life: Why People Choose Not to Use Facebook Messenger Payment. The 2021 Hawaii International Conference on System Sciences (HICSS 2021), pp. 4466-4475.